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Ragnarok Mobile Guides


cart boost
Active Skill
Level 1
SP:20
Increases Move Spd by 30% for 90 sec. Removes Decrease Agility status and cannot be expelled or removed by Marsh Pond. Cannot stack with other speed up status. Carts are required.

cart termination
Active Skill
Level 1
SP:15
When Cart Boost is on, spends 600 Zeny to deal 450% lane Dmg to the target. Has a 5% chance to stun it
Level 2
SP:15
When Cart Boost is on, spends 700 Zeny to deal 500% lane Dmg to the target. Has a 10% chance to stun it
Level 3
SP:15
When Cart Boost is on, spends 800 Zeny to deal 550% lane Dmg to the target. Has a 15% chance to stun it
Level 4
SP:15
When Cart Boost is on, spends 900 Zeny to deal 600% lane Dmg to the target. Has a 20% chance to stun it
Level 5
SP:15
When Cart Boost is on, spends 1000 Zeny to deal 650% lane Dmg to the target. Has a 25% chance to stun it
Level 6
SP:15
When Cart Boost is on, spends 1100 Zeny to deal 700% lane Dmg to the target. Has a 30% chance to stun it
Level 7
SP:15
When Cart Boost is on, spends 1200 Zeny to deal 750% lane Dmg to the target. Has a 35% chance to stun it
Level 8
SP:15
When Cart Boost is on, spends 1300 Zeny to deal 800% lane Dmg to the target. Has a 40% chance to stun it
Level 9
SP:15
When Cart Boost is on, spends 1400 Zeny to deal 850% lane Dmg to the target. Has a 45% chance to stun it
Level 10
SP:15
When Cart Boost is on, spends 1500 Zeny to deal 900% lane Dmg to the target. Has a 50% chance to stun it

overthrust max
Active Skill
Level 1
SP:15
Cost 3000 Zeny to increase your own Dmg by 10%; the effect lasts 180 seconds
Level 2
SP:15
Cost 3500 Zeny to increase your own Dmg by 20%; the effect lasts 180 seconds
Level 3
SP:15
Cost 4000 Zeny to increase your own Dmg by 30%; the effect lasts 180 seconds
Level 4
SP:15
Cost 4500 Zeny to increase your own Dmg by 40%; the effect lasts 180 seconds
Level 5
SP:15
Cost 5000 Zeny to increase your own Dmg by 50%; the effect lasts 180 seconds

repair weapon
Active Skill
Level 1
Use it to repair all of an ally's equipment affected by Weapon Break, Armor Break, Shield Break, Helmet Break

meltdown
Active Skill
Level 1
SP:30
Enter 15 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 15 and 15 respectively. Player has a 1% chance to destroy target's weapon, a 0.7% chance to destroy their armor.
Level 2
SP:30
Enter 20 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 30 and 30 respectively. Player has a 2% chance to destroy target's weapon, a 1.4% chance to destroy their armor.
Level 3
SP:30
Enter 25 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 45 and 45 respectively. Player has a 3% chance to destroy target's weapon, a 2.1% chance to destroy their armor.
Level 4
SP:30
Enter 30 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 60 and 60 respectively. Player has a 4% chance to destroy target's weapon, a 2.8% chance to destroy their armor.
Level 5
SP:30
Enter 35 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 75 and 75 respectively. Player has a 5% chance to destroy target's weapon, a 3.5% chance to destroy their armor.
Level 6
SP:30
Enter 40 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 90 and 90 respectively. Player has a 6% chance to destroy target's weapon, a 4.2% chance to destroy their armor.
Level 7
SP:30
Enter 45 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 105 and 105 respectively. Player has a 7% chance to destroy target's weapon, a 4.9% chance to destroy their armor.
Level 8
SP:30
Enter 50 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 120 and 120 respectively. Player has a 8% chance to destroy target's weapon, a 5.6% chance to destroy their armor.
Level 9
SP:30
Enter 55 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 135 and 135 respectively. Player has a 9% chance to destroy target's weapon, a 6.3% chance to destroy their armor.
Level 10
SP:30
Enter 60 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 150 and 150 respectively. Player has a 10% chance to destroy target's weapon, a 7.0% chance to destroy their armor.
Skill Breakthrough (unlocks at trans job 40)
Level 11
SP:30
Enter 65 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 165 and 165 respectively. Player has a 11% chance to destroy target's weapon, a 7.7% chance to destroy their armor. Self Auto Attack damage increases by 3%
Level 12
SP:30
Enter 70 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 180 and 180 respectively. Player has a 12% chance to destroy target's weapon, a 8.4% chance to destroy their armor. Self Auto Attack damage increases by 6%
Level 13
SP:30
Enter 75 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 195 and 195 respectively. Player has a 13% chance to destroy target's weapon, a 9.1% chance to destroy their armor. Self Auto Attack damage increases by 9%
Level 14
SP:30
Enter 80 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 210 and 210 respectively. Player has a 14% chance to destroy target's weapon, a 9.8% chance to destroy their armor. Self Auto Attack damage increases by 12%
Level 15
SP:30
Enter 85 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 225 and 225 respectively. Player has a 15% chance to destroy target's weapon, a 10.5% chance to destroy their armor. Self Auto Attack damage increases by 15%
Level 16
SP:30
Enter 90 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 240 and 240 respectively. Player has a 16% chance to destroy target's weapon, a 11.2% chance to destroy their armor. Self Auto Attack damage increases by 18%
Level 17
SP:30
Enter 95 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 255 and 255 respectively. Player has a 17% chance to destroy target's weapon, a 11.9% chance to destroy their armor. Self Auto Attack damage increases by 21%
Level 18
SP:30
Enter 100 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 270 and 270 respectively. Player has a 18% chance to destroy target's weapon, a 12.6% chance to destroy their armor. Self Auto Attack damage increases by 24%
Level 19
SP:30
Enter 105 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 285 and 285 respectively. Player has a 19% chance to destroy target's weapon, a 13.3% chance to destroy their armor. Self Auto Attack damage increases by 27%
Level 20
SP:30
Enter 110 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 300 and 300 respectively. Player has a 20% chance to destroy target's weapon, a 14.0% chance to destroy their armor. Self Auto Attack damage increases by 30%

side split
Active Skill
Level 1
SP:15
Knocks back nearby enemies while swinging the axe, dealing 230% Dmg to nearby enemies. Axe type weapons must be equipped
Level 2
SP:18
Knocks back nearby enemies while swinging the axe, dealing 260% Dmg to nearby enemies. Axe type weapons must be equipped
Level 3
SP:21
Knocks back nearby enemies while swinging the axe, dealing 290% Dmg to nearby enemies. Axe type weapons must be equipped
Level 4
SP:24
Knocks back nearby enemies while swinging the axe, dealing 320% Dmg to nearby enemies. Axe type weapons must be equipped
Level 5
SP:27
Knocks back nearby enemies while swinging the axe, dealing 350% Dmg to nearby enemies. Axe type weapons must be equipped
Level 6
SP:30
Knocks back nearby enemies while swinging the axe, dealing 380% Dmg to nearby enemies. Axe type weapons must be equipped
Level 7
SP:33
Knocks back nearby enemies while swinging the axe, dealing 410% Dmg to nearby enemies. Axe type weapons must be equipped
Level 8
SP:36
Knocks back nearby enemies while swinging the axe, dealing 440% Dmg to nearby enemies. Axe type weapons must be equipped
Level 9
SP:39
Knocks back nearby enemies while swinging the axe, dealing 470% Dmg to nearby enemies. Axe type weapons must be equipped
Level 10
SP:42
Knocks back nearby enemies while swinging the axe, dealing 500% Dmg to nearby enemies. Axe type weapons must be equipped

human's heart light
Passive Skill
Level 1
Reduces damage taken from Demi-Human monster by 3%. The effect is reduced by 2/3 in PVP
Level 2
Reduces damage taken from Demi-Human monster by 6%. The effect is reduced by 2/3 in PVP
Level 3
Reduces damage taken from Demi-Human monster by 9%. The effect is reduced by 2/3 in PVP
Level 4
Reduces damage taken from Demi-Human monster by 12%. The effect is reduced by 2/3 in PVP
Level 5
Reduces damage taken from Demi-Human monster by 15%. The effect is reduced by 2/3 in PVP
Skill Breakthrough (unlocks at trans job 40)
Level 6
Reduces damage taken from Demi-Human monster by 16%. The effect is reduced by 2/3 in PVP
Level 7
Reduces damage taken from Demi-Human monster by 17%. The effect is reduced by 2/3 in PVP
Level 8
Reduces damage taken from Demi-Human monster by 18%. The effect is reduced by 2/3 in PVP
Level 9
Reduces damage taken from Demi-Human monster by 19%. The effect is reduced by 2/3 in PVP
Level 10
Reduces damage taken from Demi-Human monster by 20%. The effect is reduced by 2/3 in PVP
Level 11
Reduces damage taken from Demi-Human monster by 21%. The effect is reduced by 2/3 in PVP
Level 12
Reduces damage taken from Demi-Human monster by 22%. The effect is reduced by 2/3 in PVP
Level 13
Reduces damage taken from Demi-Human monster by 23%. The effect is reduced by 2/3 in PVP
Level 14
Reduces damage taken from Demi-Human monster by 24%. The effect is reduced by 2/3 in PVP
Level 15
Reduces damage taken from Demi-Human monster by 25%. The effect is reduced by 2/3 in PVP

sharp alloy producing
Active Skill
Level 1
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 10.0% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 2
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 11.3% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 3
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 12.5% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 4
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 13.8% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 5
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 15% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 6
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 16.3% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 7
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 17.5% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 8
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 18.8% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 9
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 20% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 10
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 21.3% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items

manufacturing master
Passive Skill
Level 1
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 5%
Level 2
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 10%
Level 3
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 15%
Level 4
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 20%
Level 5
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 25%
Level 6
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 30%
Level 7
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 35%
Level 8
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 40%
Level 9
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 45%
Level 10
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 50%

greed
Passive Skill
Level 1
When merchants get materials from wild monsters, has a 2% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 2
When merchants get materials from wild monsters, has a 4% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 3
When merchants get materials from wild monsters, has a 6% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 4
When merchants get materials from wild monsters, has a 8% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 5
When merchants get materials from wild monsters, has a 10% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 6
When merchants get materials from wild monsters, has a 12% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 7
When merchants get materials from wild monsters, has a 14% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 8
When merchants get materials from wild monsters, has a 16% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 9
When merchants get materials from wild monsters, has a 18% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 10
When merchants get materials from wild monsters, has a 20% chance to get 1 more share (Invalid to drops of MVP and mini)

trading master
Active Skill
Level 1
Adds item class cap for the exchange by 1. Use the skill to open the Exchange
Level 2
Adds item class cap for the exchange by 2. Use the skill to open the Exchange
Level 3
Adds item class cap for the exchange by 3. Use the skill to open the Exchange
Level 4
Adds item class cap for the exchange by 4. Use the skill to open the Exchange
Level 5
Adds item class cap for the exchange by 5. Use the skill to open the Exchange