
loading

Ragnarok Mobile Guides


call spirits
Active Skill
Level 1
SP:8
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 1 bombs. Lasts 300 sec
Level 2
SP:8
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 2 bombs. Lasts 300 sec
Level 3
SP:8
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 3 bombs. Lasts 300 sec
Level 4
SP:8
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 4 bombs. Lasts 300 sec
Level 5
SP:8
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec

zen
Active Skill
Level 1
SP:20
Gathers spirit bombs to the max (up to 5 at a time)

iron fist
Passive Skill
Level 1
When using Kunckles or fighting without weapon, Atk increases by 4, Auto Attack increases by 20
Level 2
When using Kunckles or fighting without weapon, Atk increases by 8, Auto Attack increases by 40
Level 3
When using Kunckles or fighting without weapon, Atk increases by 12, Auto Attack increases by 60
Level 4
When using Kunckles or fighting without weapon, Atk increases by 16, Auto Attack increases by 80
Level 5
When using Kunckles or fighting without weapon, Atk increases by 20, Auto Attack increases by 100
Level 6
When using Kunckles or fighting without weapon, Atk increases by 24, Auto Attack increases by 120
Level 7
When using Kunckles or fighting without weapon, Atk increases by 28, Auto Attack increases by 140
Level 8
When using Kunckles or fighting without weapon, Atk increases by 32, Auto Attack increases by 160
Level 9
When using Kunckles or fighting without weapon, Atk increases by 36, Auto Attack increases by 180
Level 10
When using Kunckles or fighting without weapon, Atk increases by 40, Auto Attack increases by 200

critical explosion
Active Skill
Level 1
SP:15
Crit increases by 10, every spirit bomb of Call Spirits will extra increase its Atk by 20%, Auto Attack increases by (Intelligence x5)
Level 2
SP:15
Crit increases by 12.5, every spirit bomb of Call Spirits will extra increase its Atk by 40%, Auto Attack increases by (Intelligence x5)
Level 3
SP:15
Crit increases by 15, every spirit bomb of Call Spirits will extra increase its Atk by 60%, Auto Attack increases by (Intelligence x5)
Level 4
SP:15
Crit increases by 17.5, every spirit bomb of Call Spirits will extra increase its Atk by 80%, Auto Attack increases by (Intelligence x5)
Level 5
SP:15
Crit increases by 20, every spirit bomb of Call Spirits will extra increase its Atk by 100%, Auto Attack increases by (Intelligence x5)

asura strike
Active Skill
Level 1
SP:all
Cast time: 4.0 sec, cast delay 4.0 sec, 10 sec CD. Spends all SP to deal (Atk*(4+Remaining SP/100) + 2500 + 500x5) lane Dmg to the target.
Level 2
SP:all
Cast time: 3.5 sec, cast delay 3.5 sec, 10 sec CD. Spends all SP to deal (Atk*(8+Remaining SP/100) + 2500 + 500x10) lane Dmg to the target.
Level 3
SP:all
Cast time: 3.0 sec, cast delay 3.0 sec, 10 sec CD. Spends all SP to deal (Atk*(12+Remaining SP/100) + 2500 + 500x15) lane Dmg to the target.
Level 4
SP:all
Cast time: 2.5 sec, cast delay 2.5 sec, 10 sec CD. Spends all SP to deal (Atk*(16+Remaining SP/100) + 2500 + 500x20) lane Dmg to the target.
Level 5
SP:all
Cast time: 2.0 sec, cast delay 2.0 sec, 10 sec CD. Spends all SP to deal (Atk*(20+Remaining SP/100) + 2500 + 500x25) lane Dmg to the target.
Skill Breakthrough (unlocks at trans job 40)
Level 6
SP:all
Cast time: 2.0 sec, cast delay 1.5 sec, 9 sec CD. Spends all SP to deal (Atk*(24+Remaining SP/100) + 2500 + 500x30) lane Dmg to the target. Ignores 6% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill.
Level 7
SP:all
Cast time: 2.0 sec, cast delay 1.0 sec, 8 sec CD. Spends all SP to deal (Atk*(28+Remaining SP/100) + 2500 + 500x35) lane Dmg to the target. Ignores 12% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill.
Level 8
SP:all
Cast time: 2.0 sec, cast delay 1.0 sec, 7 sec CD. Spends all SP to deal (Atk*(32+Remaining SP/100) + 2500 + 500x40) lane Dmg to the target. Ignores 18% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill.
Level 9
SP:all
Cast time: 2.0 sec, cast delay 1.0 sec, 6 sec CD. Spends all SP to deal (Atk*(36+Remaining SP/100) + 2500 + 500x45) lane Dmg to the target. Ignores 24% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill.
Level 10
SP:all
Cast time: 2.0 sec, cast delay 1.0 sec, 5 sec CD. Spends all SP to deal (Atk*(40+Remaining SP/100) + 2500 + 500x50) lane Dmg to the target. Ignores 30% of target's race reduction, attribute reduction, Dmg reduction and Dmg reduction skill.

triple attack
Passive Skill
Level 1
Allows Monk to have a 20% chance to deal 120% Dmg when launching auto attacks
Level 2
Allows Monk to have a 20% chance to deal 140% Dmg when launching auto attacks
Level 3
Allows Monk to have a 20% chance to deal 160% Dmg when launching auto attacks
Level 4
Allows Monk to have a 20% chance to deal 180% Dmg when launching auto attacks
Level 5
Allows Monk to have a 20% chance to deal 200% Dmg when launching auto attacks
Level 6
Allows Monk to have a 20% chance to deal 220% Dmg when launching auto attacks
Level 7
Allows Monk to have a 20% chance to deal 240% Dmg when launching auto attacks
Level 8
Allows Monk to have a 20% chance to deal 260% Dmg when launching auto attacks
Level 9
Allows Monk to have a 20% chance to deal 280% Dmg when launching auto attacks
Level 10
Allows Monk to have a 20% chance to deal 300% Dmg when launching auto attacks
Skill Breakthrough (unlocks at trans job 40)
Level 11
Allows Monk to have a 20% chance to deal 310% Dmg and silence enemy for 0.5 seconds when launching auto attacks.
Level 12
Allows Monk to have a 20% chance to deal 320% Dmg and silence enemy for 1.0 seconds when launching auto attacks.
Level 13
Allows Monk to have a 20% chance to deal 330% Dmg and silence enemy for 1.5 seconds when launching auto attacks.
Level 14
Allows Monk to have a 20% chance to deal 340% Dmg and silence enemy for 2.0 seconds when launching auto attacks.
Level 15
Allows Monk to have a 20% chance to deal 350% Dmg and silence enemy for 2.5 seconds when launching auto attacks.
Level 16
Allows Monk to have a 20% chance to deal 360% Dmg and silence enemy for 3.0 seconds when launching auto attacks.
Level 17
Allows Monk to have a 20% chance to deal 370% Dmg and silence enemy for 3.5 seconds when launching auto attacks.
Level 18
Allows Monk to have a 20% chance to deal 380% Dmg and silence enemy for 4.0 seconds when launching auto attacks.
Level 19
Allows Monk to have a 20% chance to deal 390% Dmg and silence enemy for 4.5 seconds when launching auto attacks.
Level 20
Allows Monk to have a 20% chance to deal 400% Dmg and silence enemy for 5.0 seconds when launching auto attacks.

chain combo
Active Skill
Level 1
SP:10
Deals 400% Dmg to the target. Damage dealt by the skill is slightly boosted by VIT. The skill must be casted after Triple Attack.
Level 2
SP:14
Deals 480% Dmg to the target. Damage dealt by the skill is slightly boosted by VIT. The skill must be casted after Triple Attack.
Level 3
SP:17
Deals 560% Dmg to the target. Damage dealt by the skill is slightly boosted by VIT. The skill must be casted after Triple Attack.
Level 4
SP:21
Deals 640% Dmg to the target. Damage dealt by the skill is slightly boosted by VIT. The skill must be casted after Triple Attack.
Level 5
SP:26
Deals 720% Dmg to the target. Damage dealt by the skill is slightly boosted by VIT. The skill must be casted after Triple Attack.

combo finish
Active Skill
Level 1
SP:15
This skill deals 560% Dmg to a single enemy. 1.5 sec cast delay. Must be casted after chain combo.
Level 2
SP:20
This skill deals 640% Dmg to a single enemy. 1.4 sec cast delay. Must be casted after chain combo.
Level 3
SP:25
This skill deals 720% Dmg to a single enemy. 1.3 sec cast delay. Must be casted after chain combo.
Level 4
SP:30
This skill deals 800% Dmg to a single enemy. 1.2 sec cast delay. Must be casted after chain combo.
Level 5
SP:35
This skill deals 880% Dmg to a single enemy. 1.1 sec cast delay. Must be casted after chain combo.
Skill Breakthrough (unlocks at trans job 40)
Level 6
SP:37
This skill deals 1000% Dmg to a single enemy. 1 sec cast delay. Must be casted after chain combo.
Level 7
SP:39
This skill deals 1120% Dmg to a single enemy. 1 sec cast delay. Must be casted after chain combo.
Level 8
SP:41
This skill deals 1240% Dmg to a single enemy. 1 sec cast delay. Must be casted after chain combo.
Level 9
SP:43
This skill deals 1360% Dmg to a single enemy. 1 sec cast delay. Must be casted after chain combo.
Level 10
SP:45
This skill deals 1480% Dmg to a single enemy. 1 sec cast delay. Must be casted after chain combo.

flee
Passive Skill
Level 1
Increases monk Flee by 1%
Level 2
Increases monk Flee by 3%
Level 3
Increases monk Flee by 5%
Level 4
Increases monk Flee by 7%
Level 5
Increases monk Flee by 9%
Level 6
Increases monk Flee by 11%
Level 7
Increases monk Flee by 13%
Level 8
Increases monk Flee by 15%
Level 9
Increases monk Flee by 17%
Level 10
Increases monk Flee by 19%
Skill Breakthrough (unlocks at trans job 40)
Level 11
Increases monk Flee by 19%. There is a 2% chance to recover 5% HP from the magical damage received.
Level 12
Increases monk Flee by 19%. There is a 4% chance to recover 10% HP from the magical damage received.
Level 13
Increases monk Flee by 19%. There is a 6% chance to recover 15% HP from the magical damage received.
Level 14
Increases monk Flee by 19%. There is a 8% chance to recover 20% HP from the magical damage received.
Level 15
Increases monk Flee by 19%. There is a 10% chance to recover 25% HP from the magical damage received.
Level 16
Increases monk Flee by 19%. There is a 12% chance to recover 30% HP from the magical damage received.
Level 17
Increases monk Flee by 19%. There is a 14% chance to recover 35% HP from the magical damage received.
Level 18
Increases monk Flee by 19%. There is a 16% chance to recover 40% HP from the magical damage received.
Level 19
Increases monk Flee by 19%. There is a 18% chance to recover 45% HP from the magical damage received.
Level 20
Increases monk Flee by 19%. There is a 20% chance to recover 50% HP from the magical damage received.

steel body
Active Skill
Level 1
SP:200
Enters Steel Body status for 30 sec, taking 85% less damage but losing 45% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Level 2
SP:200
Enters Steel Body status for 60 sec, taking 85% less damage but losing 40% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Level 3
SP:200
Enters Steel Body status for 90 sec, taking 85% less damage but losing 35% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Level 4
SP:200
Enters Steel Body status for 120 sec, taking 85% less damage but losing 30% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Level 5
SP:200
Enters Steel Body status for 150 sec, taking 85% less damage but losing 25% ASPD. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work

investigate
Active Skill
Level 1
SP:12
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*1 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 2
SP:15
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*2 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 3
SP:18
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*3 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 4
SP:21
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*4 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 5
SP:24
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*5 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Skill Breakthrough (unlocks at trans job 40)
Level 6
SP:24
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*5.4 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 7
SP:24
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*5.8 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 8
SP:24
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*6.2 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 9
SP:24
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*6.6 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Level 10
SP:24
Injects spirit bombs into an enemy, dealing Atk*(2 + 1.5*7.0 + (Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg

spirits recovery
Passive Skill
Level 1
Monk restore HP: (Max HP/500 +4)*1 and SP: (Max SP/500 +4)*1 every 10 sec.
Level 2
Monk restore HP: (Max HP/500 +4)*2 and SP: (Max SP/500 +4)*2 every 10 sec.
Level 3
Monk restore HP: (Max HP/500 +4)*3 and SP: (Max SP/500 +4)*3 every 10 sec.
Level 4
Monk restore HP: (Max HP/500 +4)*4 and SP: (Max SP/500 +4)*4 every 10 sec.
Level 5
Monk restore HP: (Max HP/500 +4)*5 and SP: (Max SP/500 +4)*5 every 10 sec.

body relocation
Active Skill
Level 1
SP:14
Monk teleports forward. Body Relocation doesn't consume Spirit Bomb while Critical Explosion is active. Consumes 1 Spirit Bomb normally. This skill will put Asura Strike into a 2-second Cast Delay