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Ragnarok Mobile Guides


powerful acid demonstration
Passive Skill
Level 1
Make Acid Demonstration bring extra Fire M.Dmg equal to 80% M.Atk, and SP cost of Acid Demonstration increases by 2 points
Level 2
Make Acid Demonstration bring extra Fire M.Dmg equal to 110% M.Atk, and SP cost of Acid Demonstration increases by 4 points
Level 3
Make Acid Demonstration bring extra Fire M.Dmg equal to 140% M.Atk, and SP cost of Acid Demonstration increases by 6 points
Level 4
Make Acid Demonstration bring extra Fire M.Dmg equal to 170% M.Atk, and SP cost of Acid Demonstration increases by 8 points
Level 5
Make Acid Demonstration bring extra Fire M.Dmg equal to 200% M.Atk, and SP cost of Acid Demonstration increases by 10 points

improved acid demonstration
Active Skill
Level 1
SP:18
Deals ((Atk + M.Atk) x360% + target's VIT) Dmg to an enemy. Has a 1% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 2
SP:20
Deals ((Atk + M.Atk) x440% + target's VIT) Dmg to an enemy. Has a 2% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 3
SP:22
Deals ((Atk + M.Atk) x520% + target's VIT) Dmg to an enemy. Has a 3% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 4
SP:24
Deals ((Atk + M.Atk) x600% + target's VIT) Dmg to an enemy. Has a 4% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 5
SP:26
Deals ((Atk + M.Atk) x680% + target's VIT) Dmg to an enemy. Has a 5% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 6
SP:28
Deals ((Atk + M.Atk) x760% + target's VIT) Dmg to an enemy. Has a 6% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 7
SP:30
Deals ((Atk + M.Atk) x840% + target's VIT) Dmg to an enemy. Has a 7% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 8
SP:32
Deals ((Atk + M.Atk) x920% + target's VIT) Dmg to an enemy. Has a 8% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 9
SP:34
Deals ((Atk + M.Atk) x1000% + target's VIT) Dmg to an enemy. Has a 9% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 10
SP:36
Deals ((Atk + M.Atk) x1080% + target's VIT) Dmg to an enemy. Has a 10% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Skill Breakthrough (unlocks at trans job 40)
Level 11
SP:38
Deals ((Atk + M.Atk) x1110% + target's VIT) Dmg to an enemy. Has a 11% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 12
SP:40
Deals ((Atk + M.Atk) x1140% + target's VIT) Dmg to an enemy. Has a 12% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 13
SP:42
Deals ((Atk + M.Atk) x1170% + target's VIT) Dmg to an enemy. Has a 13% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 14
SP:44
Deals ((Atk + M.Atk) x1200% + target's VIT) Dmg to an enemy. Has a 14% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 15
SP:46
Deals ((Atk + M.Atk) x1230% + target's VIT) Dmg to an enemy. Has a 15% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 16
SP:48
Deals ((Atk + M.Atk) x1260% + target's VIT) Dmg to an enemy. Has a 16% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 17
SP:50
Deals ((Atk + M.Atk) x1290% + target's VIT) Dmg to an enemy. Has a 17% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 18
SP:50
Deals ((Atk + M.Atk) x1320% + target's VIT) Dmg to an enemy. Has a 18% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 19
SP:50
Deals ((Atk + M.Atk) x1350% + target's VIT) Dmg to an enemy. Has a 19% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor
Level 20
SP:50
Deals ((Atk + M.Atk) x1380% + target's VIT) Dmg to an enemy. Has a 20% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

gene research
Passive Skill
Level 1
Alchemist's Intelligence permanently increases by 1 point, SP Regen increases by 1 point
Level 2
Alchemist's Intelligence permanently increases by 2 points, SP Regen increases by 2 points
Level 3
Alchemist's Intelligence permanently increases by 3 points, SP Regen increases by 3 points
Level 4
Alchemist's Intelligence permanently increases by 4 points, SP Regen increases by 4 points
Level 5
Alchemist's Intelligence permanently increases by 5 points, SP Regen increases by 5 points
Level 6
Alchemist's Intelligence permanently increases by 6 points, SP Regen increases by 6 points
Level 7
Alchemist's Intelligence permanently increases by 7 points, SP Regen increases by 7 points
Level 8
Alchemist's Intelligence permanently increases by 8 points, SP Regen increases by 8 points
Level 9
Alchemist's Intelligence permanently increases by 9 points, SP Regen increases by 9 points
Level 10
Alchemist's Intelligence permanently increases by 10 points, SP Regen increases by 10 points

chemical protection weapon
Active Skill
Level 1
Protect weapon from being damaged for 100 seconds. Requires glistening Coat x1
Level 2
Protect weapon from being damaged for 200 seconds. Requires glistening Coat x1
Level 3
Protect weapon from being damaged for 300 seconds. Requires glistening Coat x1

chemical protection armor
Passive Skill
Level 1
While Alchemy - Chemical Protection Weapon is active, the ally's armor is protected from damage for 100 seconds
Level 2
While Alchemy - Chemical Protection Weapon is active, the ally's armor is protected from damage for 200 seconds
Level 3
While Alchemy - Chemical Protection Weapon is active, the ally's armor is protected from damage for 300 seconds

chemical weapon destruction
Passive Skill
Level 1
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 15%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 2
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 20%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 3
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 25%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 4
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 30%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 5
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 35%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 6
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 40%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 7
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 45%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 8
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 50%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 9
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 55%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 10
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 60%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Skill Breakthrough (unlocks at trans job 40)
Level 11
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 62%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 12
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 64%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 13
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 66%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 14
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 68%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.
Level 15
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 70%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

chemical helm destruction
Passive Skill
Level 1
When the enemy's armor is broken by alchemist's skills, there is a 10% chance to break target's helmet
Level 2
When the enemy's armor is broken by alchemist's skills, there is a 20% chance to break target's helmet
Level 3
When the enemy's armor is broken by alchemist's skills, there is a 30% chance to break target's helmet

chemical shield destruction
Passive Skill
Level 1
When the enemy's armor is broken by alchemist's skills, there is a 10% chance to break target's off-hand weapon
Level 2
When the enemy's armor is broken by alchemist's skills, there is a 20% chance to break target's off-hand weapon
Level 3
When the enemy's armor is broken by alchemist's skills, there is a 30% chance to break target's off-hand weapon

hp potion cast
Active Skill
Level 1
SP:3
Throw Condensed White Potion to an ally, and restores target's 10% potion effects. Effect of restorative potions is improved by 14%. This skill's effect is influenced by target's VIT and caster's INT.
Level 2
SP:4
Throw Condensed White Potion to an ally, and restores target's 20% potion effects. Effect of restorative potions is improved by 18%. This skill's effect is influenced by target's VIT and caster's INT.
Level 3
SP:5
Throw Condensed White Potion to an ally, and restores target's 30% potion effects. Effect of restorative potions is improved by 22%. This skill's effect is influenced by target's VIT and caster's INT.
Level 4
SP:6
Throw Condensed White Potion to an ally, and restores target's 40% potion effects. Effect of restorative potions is improved by 26%. This skill's effect is influenced by target's VIT and caster's INT.
Level 5
SP:7
Throw Condensed White Potion to an ally, and restores target's 50% potion effects. Effect of restorative potions is improved by 30%. This skill's effect is influenced by target's VIT and caster's INT.
Level 6
SP:8
Throw Condensed White Potion to an ally, and restores target's 60% potion effects. Effect of restorative potions is improved by 34%. This skill's effect is influenced by target's VIT and caster's INT.
Level 7
SP:9
Throw Condensed White Potion to an ally, and restores target's 70% potion effects. Effect of restorative potions is improved by 38%. This skill's effect is influenced by target's VIT and caster's INT.
Level 8
SP:10
Throw Condensed White Potion to an ally, and restores target's 80% potion effects. Effect of restorative potions is improved by 42%. This skill's effect is influenced by target's VIT and caster's INT.
Level 9
SP:11
Throw Condensed White Potion to an ally, and restores target's 90% potion effects. Effect of restorative potions is improved by 46%. This skill's effect is influenced by target's VIT and caster's INT.
Level 10
SP:12
Throw Condensed White Potion to an ally, and restores target's 100% potion effects. Effect of restorative potions is improved by 50%. This skill's effect is influenced by target's VIT and caster's INT.

mp potion cast
Active Skill
Level 1
SP:8
Throw condensed blue potion to an ally, and restores target's 100% potion effects; the skill's effect is influenced by target's VIT and caster's INT

homunculus strength II
Passive Skill
Level 1
Increase the skill multiplier of Hell Plant by 10%. Permanently increase Homunculus' attributes, Lif: M.Atk +1%, Dmg Reduc. +2%; Amistr: Max HP +1%, ASPD +5%; Vanilmirth: M.Atk +1%, Dmg Reduc. + 2%
Level 2
Increase the skill multiplier of Hell Plant by 20%. Permanently increase Homunculus' attributes, Lif: M.Atk +2%, Dmg Reduc. +4%; Amistr: Max HP +2%, ASPD +10%; Vanilmirth: M.Atk +2%, Dmg Reduc. + 4%
Level 3
Increase the skill multiplier of Hell Plant by 30%. Permanently increase Homunculus' attributes, Lif: M.Atk +3%, Dmg Reduc. +6%; Amistr: Max HP +3%, ASPD +15%; Vanilmirth: M.Atk +3%, Dmg Reduc. + 6%
Level 4
Increase the skill multiplier of Hell Plant by 40%. Permanently increase Homunculus' attributes, Lif: M.Atk +4%, Dmg Reduc. +8%; Amistr: Max HP +4%, ASPD +20%; Vanilmirth: M.Atk +4%, Dmg Reduc. + 8%
Level 5
Increase the skill multiplier of Hell Plant by 50%. Permanently increase Homunculus' attributes, Lif: M.Atk +5%, Dmg Reduc. +10%; Amistr: Max HP +5%, ASPD +25%; Vanilmirth: M.Atk +5%, Dmg Reduc. + 10%
Level 6
Increase the skill multiplier of Hell Plant by 60%. Permanently increase Homunculus' attributes, Lif: M.Atk +6%, Dmg Reduc. +12%; Amistr: Max HP +6%, ASPD +30%; Vanilmirth: M.Atk +6%, Dmg Reduc. + 12%
Level 7
Increase the skill multiplier of Hell Plant by 70%. Permanently increase Homunculus' attributes, Lif: M.Atk +7%, Dmg Reduc. +14%; Amistr: Max HP +7%, ASPD +35%; Vanilmirth: M.Atk +7%, Dmg Reduc. + 14%
Level 8
Increase the skill multiplier of Hell Plant by 80%. Permanently increase Homunculus' attributes, Lif: M.Atk +8%, Dmg Reduc. +16%; Amistr: Max HP +8%, ASPD +40%; Vanilmirth: M.Atk +8%, Dmg Reduc. + 16%
Level 9
Increase the skill multiplier of Hell Plant by 90%. Permanently increase Homunculus' attributes, Lif: M.Atk +9%, Dmg Reduc. +18%; Amistr: Max HP +9%, ASPD +45%; Vanilmirth: M.Atk +9%, Dmg Reduc. + 18%
Level 10
Increase the skill multiplier of Hell Plant by 100%. Permanently increase Homunculus' attributes, Lif: M.Atk +10%, Dmg Reduc. +20%; Amistr: Max HP +10%, ASPD +50%; Vanilmirth: M.Atk +10%, Dmg Reduc. + 20%

hell plant
Active Skill
Level 1
SP:20
Summons a Hell Plant to attack a single enemy target, dealing Atk210% Neutral Dmg with a 12% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 2
SP:24
Summons a Hell Plant to attack a single enemy target, dealing Atk230% Neutral Dmg with a 14% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 3
SP:28
Summons a Hell Plant to attack a single enemy target, dealing Atk250% Neutral Dmg with a 16% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 4
SP:32
Summons a Hell Plant to attack a single enemy target, dealing Atk270% Neutral Dmg with a 18% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 5
SP:36
Summons a Hell Plant to attack a single enemy target, dealing Atk290% Neutral Dmg with a 20% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 6
SP:40
Summons a Hell Plant to attack a single enemy target, dealing Atk310% Neutral Dmg with a 22% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 7
SP:44
Summons a Hell Plant to attack a single enemy target, dealing Atk330% Neutral Dmg with a 24% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 8
SP:48
Summons a Hell Plant to attack a single enemy target, dealing Atk350% Neutral Dmg with a 26% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 9
SP:52
Summons a Hell Plant to attack a single enemy target, dealing Atk370% Neutral Dmg with a 28% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s
Level 10
SP:56
Summons a Hell Plant to attack a single enemy target, dealing Atk390% Neutral Dmg with a 30% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

super life psychic
Passive Skill
Level 1
In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 3, increase Vanilmirth's M.Atk by 1
Level 2
In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 4, increase Vanilmirth's M.Atk by 2
Level 3
In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 5, increase Vanilmirth's M.Atk by 3
Level 4
In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 6, increase Vanilmirth's M.Atk by 4
Level 5
In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Skill Breakthrough (unlocks at trans job 40)
Level 6
In Life Psychic state, increase Lif's M.Atk by 100, Amistr's Max HP by 2%, Vanilmirth's M.Atk by 2%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Level 7
In Life Psychic state, increase Lif's M.Atk by 200, Amistr's Max HP by 4%, Vanilmirth's M.Atk by 4%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Level 8
In Life Psychic state, increase Lif's M.Atk by 300, Amistr's Max HP by 6%, Vanilmirth's M.Atk by 6%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Level 9
In Life Psychic state, increase Lif's M.Atk by 400, Amistr's Max HP by 8%, Vanilmirth's M.Atk by 8%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5
Level 10
In Life Psychic state, increase Lif's M.Atk by 500, Amistr's Max HP by 10%, Vanilmirth's M.Atk by 10%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5