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Ragnarok Mobile Guides

ragnarok mobile creator skill tree
powerful acid demonstration

powerful acid demonstration

Passive Skill

Level 1

Make Acid Demonstration bring extra Fire M.Dmg equal to 80% M.Atk, and SP cost of Acid Demonstration increases by 2 points

Level 2

Make Acid Demonstration bring extra Fire M.Dmg equal to 110% M.Atk, and SP cost of Acid Demonstration increases by 4 points

Level 3

Make Acid Demonstration bring extra Fire M.Dmg equal to 140% M.Atk, and SP cost of Acid Demonstration increases by 6 points

Level 4

Make Acid Demonstration bring extra Fire M.Dmg equal to 170% M.Atk, and SP cost of Acid Demonstration increases by 8 points

Level 5

Make Acid Demonstration bring extra Fire M.Dmg equal to 200% M.Atk, and SP cost of Acid Demonstration increases by 10 points

improved acid demonstration

improved acid demonstration

Active Skill

Level 1

SP:18

Deals ((Atk + M.Atk) x360% + target's VIT) Dmg to an enemy. Has a 1% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 2

SP:20

Deals ((Atk + M.Atk) x440% + target's VIT) Dmg to an enemy. Has a 2% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 3

SP:22

Deals ((Atk + M.Atk) x520% + target's VIT) Dmg to an enemy. Has a 3% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 4

SP:24

Deals ((Atk + M.Atk) x600% + target's VIT) Dmg to an enemy. Has a 4% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 5

SP:26

Deals ((Atk + M.Atk) x680% + target's VIT) Dmg to an enemy. Has a 5% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 6

SP:28

Deals ((Atk + M.Atk) x760% + target's VIT) Dmg to an enemy. Has a 6% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 7

SP:30

Deals ((Atk + M.Atk) x840% + target's VIT) Dmg to an enemy. Has a 7% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 8

SP:32

Deals ((Atk + M.Atk) x920% + target's VIT) Dmg to an enemy. Has a 8% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 9

SP:34

Deals ((Atk + M.Atk) x1000% + target's VIT) Dmg to an enemy. Has a 9% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 10

SP:36

Deals ((Atk + M.Atk) x1080% + target's VIT) Dmg to an enemy. Has a 10% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Skill Breakthrough (unlocks at trans job 40)

Level 11

SP:38

Deals ((Atk + M.Atk) x1110% + target's VIT) Dmg to an enemy. Has a 11% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 12

SP:40

Deals ((Atk + M.Atk) x1140% + target's VIT) Dmg to an enemy. Has a 12% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 13

SP:42

Deals ((Atk + M.Atk) x1170% + target's VIT) Dmg to an enemy. Has a 13% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 14

SP:44

Deals ((Atk + M.Atk) x1200% + target's VIT) Dmg to an enemy. Has a 14% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 15

SP:46

Deals ((Atk + M.Atk) x1230% + target's VIT) Dmg to an enemy. Has a 15% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 16

SP:48

Deals ((Atk + M.Atk) x1260% + target's VIT) Dmg to an enemy. Has a 16% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 17

SP:50

Deals ((Atk + M.Atk) x1290% + target's VIT) Dmg to an enemy. Has a 17% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 18

SP:50

Deals ((Atk + M.Atk) x1320% + target's VIT) Dmg to an enemy. Has a 18% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 19

SP:50

Deals ((Atk + M.Atk) x1350% + target's VIT) Dmg to an enemy. Has a 19% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

Level 20

SP:50

Deals ((Atk + M.Atk) x1380% + target's VIT) Dmg to an enemy. Has a 20% chance to break enemy's weapon and armor. This skill ignore Flee, Auto Guard and Sword Parry. Acid Terror skill level affects VIT factor

gene research

gene research

Passive Skill

Level 1

Alchemist's Intelligence permanently increases by 1 point, SP Regen increases by 1 point

Level 2

Alchemist's Intelligence permanently increases by 2 points, SP Regen increases by 2 points

Level 3

Alchemist's Intelligence permanently increases by 3 points, SP Regen increases by 3 points

Level 4

Alchemist's Intelligence permanently increases by 4 points, SP Regen increases by 4 points

Level 5

Alchemist's Intelligence permanently increases by 5 points, SP Regen increases by 5 points

Level 6

Alchemist's Intelligence permanently increases by 6 points, SP Regen increases by 6 points

Level 7

Alchemist's Intelligence permanently increases by 7 points, SP Regen increases by 7 points

Level 8

Alchemist's Intelligence permanently increases by 8 points, SP Regen increases by 8 points

Level 9

Alchemist's Intelligence permanently increases by 9 points, SP Regen increases by 9 points

Level 10

Alchemist's Intelligence permanently increases by 10 points, SP Regen increases by 10 points

chemical protection weapon

chemical protection weapon

Active Skill

Level 1

Protect weapon from being damaged for 100 seconds. Requires glistening Coat x1

Level 2

Protect weapon from being damaged for 200 seconds. Requires glistening Coat x1

Level 3

Protect weapon from being damaged for 300 seconds. Requires glistening Coat x1

chemical protection armor

chemical protection armor

Passive Skill

Level 1

While Alchemy - Chemical Protection Weapon is active, the ally's armor is protected from damage for 100 seconds

Level 2

While Alchemy - Chemical Protection Weapon is active, the ally's armor is protected from damage for 200 seconds

Level 3

While Alchemy - Chemical Protection Weapon is active, the ally's armor is protected from damage for 300 seconds

chemical weapon destruction

chemical weapon destruction

Passive Skill

Level 1

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 15%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 2

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 20%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 3

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 25%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 4

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 30%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 5

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 35%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 6

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 40%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 7

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 45%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 8

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 50%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 9

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 55%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 10

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 60%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Skill Breakthrough (unlocks at trans job 40)

Level 11

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 62%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 12

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 64%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 13

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 66%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 14

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 68%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

Level 15

The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 70%. Acid Demonstration has only 1/4 of the original value affected by Dexterity and luck.

chemical helm destruction

chemical helm destruction

Passive Skill

Level 1

When the enemy's armor is broken by alchemist's skills, there is a 10% chance to break target's helmet

Level 2

When the enemy's armor is broken by alchemist's skills, there is a 20% chance to break target's helmet

Level 3

When the enemy's armor is broken by alchemist's skills, there is a 30% chance to break target's helmet

chemical shield destruction

chemical shield destruction

Passive Skill

Level 1

When the enemy's armor is broken by alchemist's skills, there is a 10% chance to break target's off-hand weapon

Level 2

When the enemy's armor is broken by alchemist's skills, there is a 20% chance to break target's off-hand weapon

Level 3

When the enemy's armor is broken by alchemist's skills, there is a 30% chance to break target's off-hand weapon

hp potion cast

hp potion cast

Active Skill

Level 1

SP:3

Throw Condensed White Potion to an ally, and restores target's 10% potion effects. Effect of restorative potions is improved by 14%. This skill's effect is influenced by target's VIT and caster's INT.

Level 2

SP:4

Throw Condensed White Potion to an ally, and restores target's 20% potion effects. Effect of restorative potions is improved by 18%. This skill's effect is influenced by target's VIT and caster's INT.

Level 3

SP:5

Throw Condensed White Potion to an ally, and restores target's 30% potion effects. Effect of restorative potions is improved by 22%. This skill's effect is influenced by target's VIT and caster's INT.

Level 4

SP:6

Throw Condensed White Potion to an ally, and restores target's 40% potion effects. Effect of restorative potions is improved by 26%. This skill's effect is influenced by target's VIT and caster's INT.

Level 5

SP:7

Throw Condensed White Potion to an ally, and restores target's 50% potion effects. Effect of restorative potions is improved by 30%. This skill's effect is influenced by target's VIT and caster's INT.

Level 6

SP:8

Throw Condensed White Potion to an ally, and restores target's 60% potion effects. Effect of restorative potions is improved by 34%. This skill's effect is influenced by target's VIT and caster's INT.

Level 7

SP:9

Throw Condensed White Potion to an ally, and restores target's 70% potion effects. Effect of restorative potions is improved by 38%. This skill's effect is influenced by target's VIT and caster's INT.

Level 8

SP:10

Throw Condensed White Potion to an ally, and restores target's 80% potion effects. Effect of restorative potions is improved by 42%. This skill's effect is influenced by target's VIT and caster's INT.

Level 9

SP:11

Throw Condensed White Potion to an ally, and restores target's 90% potion effects. Effect of restorative potions is improved by 46%. This skill's effect is influenced by target's VIT and caster's INT.

Level 10

SP:12

Throw Condensed White Potion to an ally, and restores target's 100% potion effects. Effect of restorative potions is improved by 50%. This skill's effect is influenced by target's VIT and caster's INT.

mp potion cast

mp potion cast

Active Skill

Level 1

SP:8

Throw condensed blue potion to an ally, and restores target's 100% potion effects; the skill's effect is influenced by target's VIT and caster's INT

homunculus strength II

homunculus strength II

Passive Skill

Level 1

Increase the skill multiplier of Hell Plant by 10%. Permanently increase Homunculus' attributes, Lif: M.Atk +1%, Dmg Reduc. +2%; Amistr: Max HP +1%, ASPD +5%; Vanilmirth: M.Atk +1%, Dmg Reduc. + 2%

Level 2

Increase the skill multiplier of Hell Plant by 20%. Permanently increase Homunculus' attributes, Lif: M.Atk +2%, Dmg Reduc. +4%; Amistr: Max HP +2%, ASPD +10%; Vanilmirth: M.Atk +2%, Dmg Reduc. + 4%

Level 3

Increase the skill multiplier of Hell Plant by 30%. Permanently increase Homunculus' attributes, Lif: M.Atk +3%, Dmg Reduc. +6%; Amistr: Max HP +3%, ASPD +15%; Vanilmirth: M.Atk +3%, Dmg Reduc. + 6%

Level 4

Increase the skill multiplier of Hell Plant by 40%. Permanently increase Homunculus' attributes, Lif: M.Atk +4%, Dmg Reduc. +8%; Amistr: Max HP +4%, ASPD +20%; Vanilmirth: M.Atk +4%, Dmg Reduc. + 8%

Level 5

Increase the skill multiplier of Hell Plant by 50%. Permanently increase Homunculus' attributes, Lif: M.Atk +5%, Dmg Reduc. +10%; Amistr: Max HP +5%, ASPD +25%; Vanilmirth: M.Atk +5%, Dmg Reduc. + 10%

Level 6

Increase the skill multiplier of Hell Plant by 60%. Permanently increase Homunculus' attributes, Lif: M.Atk +6%, Dmg Reduc. +12%; Amistr: Max HP +6%, ASPD +30%; Vanilmirth: M.Atk +6%, Dmg Reduc. + 12%

Level 7

Increase the skill multiplier of Hell Plant by 70%. Permanently increase Homunculus' attributes, Lif: M.Atk +7%, Dmg Reduc. +14%; Amistr: Max HP +7%, ASPD +35%; Vanilmirth: M.Atk +7%, Dmg Reduc. + 14%

Level 8

Increase the skill multiplier of Hell Plant by 80%. Permanently increase Homunculus' attributes, Lif: M.Atk +8%, Dmg Reduc. +16%; Amistr: Max HP +8%, ASPD +40%; Vanilmirth: M.Atk +8%, Dmg Reduc. + 16%

Level 9

Increase the skill multiplier of Hell Plant by 90%. Permanently increase Homunculus' attributes, Lif: M.Atk +9%, Dmg Reduc. +18%; Amistr: Max HP +9%, ASPD +45%; Vanilmirth: M.Atk +9%, Dmg Reduc. + 18%

Level 10

Increase the skill multiplier of Hell Plant by 100%. Permanently increase Homunculus' attributes, Lif: M.Atk +10%, Dmg Reduc. +20%; Amistr: Max HP +10%, ASPD +50%; Vanilmirth: M.Atk +10%, Dmg Reduc. + 20%

hell plant

hell plant

Active Skill

Level 1

SP:20

Summons a Hell Plant to attack a single enemy target, dealing Atk210% Neutral Dmg with a 12% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

Level 2

SP:24

Summons a Hell Plant to attack a single enemy target, dealing Atk230% Neutral Dmg with a 14% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

Level 3

SP:28

Summons a Hell Plant to attack a single enemy target, dealing Atk250% Neutral Dmg with a 16% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

Level 4

SP:32

Summons a Hell Plant to attack a single enemy target, dealing Atk270% Neutral Dmg with a 18% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

Level 5

SP:36

Summons a Hell Plant to attack a single enemy target, dealing Atk290% Neutral Dmg with a 20% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

Level 6

SP:40

Summons a Hell Plant to attack a single enemy target, dealing Atk310% Neutral Dmg with a 22% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

Level 7

SP:44

Summons a Hell Plant to attack a single enemy target, dealing Atk330% Neutral Dmg with a 24% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

Level 8

SP:48

Summons a Hell Plant to attack a single enemy target, dealing Atk350% Neutral Dmg with a 26% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

Level 9

SP:52

Summons a Hell Plant to attack a single enemy target, dealing Atk370% Neutral Dmg with a 28% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

Level 10

SP:56

Summons a Hell Plant to attack a single enemy target, dealing Atk390% Neutral Dmg with a 30% chance to inflict Bleed and Curse on the target. Hell Plant can attack hidden units and reveal them when its attack connects. Plant exists for 30s

super life psychic

super life psychic

Passive Skill

Level 1

In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 3, increase Vanilmirth's M.Atk by 1

Level 2

In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 4, increase Vanilmirth's M.Atk by 2

Level 3

In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 5, increase Vanilmirth's M.Atk by 3

Level 4

In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 6, increase Vanilmirth's M.Atk by 4

Level 5

In Life Psychic state, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5

Skill Breakthrough (unlocks at trans job 40)

Level 6

In Life Psychic state, increase Lif's M.Atk by 100, Amistr's Max HP by 2%, Vanilmirth's M.Atk by 2%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5

Level 7

In Life Psychic state, increase Lif's M.Atk by 200, Amistr's Max HP by 4%, Vanilmirth's M.Atk by 4%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5

Level 8

In Life Psychic state, increase Lif's M.Atk by 300, Amistr's Max HP by 6%, Vanilmirth's M.Atk by 6%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5

Level 9

In Life Psychic state, increase Lif's M.Atk by 400, Amistr's Max HP by 8%, Vanilmirth's M.Atk by 8%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5

Level 10

In Life Psychic state, increase Lif's M.Atk by 500, Amistr's Max HP by 10%, Vanilmirth's M.Atk by 10%, each point of master's vitality can increase Amistr's Atk by 7, increase Vanilmirth's M.Atk by 5

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