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spirit bomb refining
Passive Skill
Level 1
Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 1% Atk boost for each spirit bomb of Finger Offensive
Level 2
Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 2% Atk boost for each spirit bomb of Finger Offensive
Level 3
Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 3% Atk boost for each spirit bomb of Finger Offensive
Level 4
Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 4% Atk boost for each spirit bomb of Finger Offensive
Level 5
Each spirit bomb grants the carrier with 1 Atk, 0.5% Def Penetration and 5% Atk boost for each spirit bomb of Finger Offensive
Level 6
Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 6% Atk boost for each spirit bomb of Finger Offensive
Level 7
Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 7% Atk boost for each spirit bomb of Finger Offensive
Level 8
Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 8% Atk boost for each spirit bomb of Finger Offensive
Level 9
Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 9% Atk boost for each spirit bomb of Finger Offensive
Level 10
Each spirit bomb grants the carrier with 2 Atk, 1% Def Penetration and 10% Atk boost for each spirit bomb of Finger Offensive

critical explosion - break
Passive Skill
Level 1
In Critical Explosion status, Monk gains 1 STR
Level 2
In Critical Explosion status, Monk gains 2 STR
Level 3
In Critical Explosion status, Monk gains 3 STR
Level 4
In Critical Explosion status, Monk gains 4 STR
Level 5
In Critical Explosion status, Monk gains 5 STR
Level 6
In Critical Explosion status, Monk gains 6 STR
Level 7
In Critical Explosion status, Monk gains 7 STR
Level 8
In Critical Explosion status, Monk gains 8 STR
Level 9
In Critical Explosion status, Monk gains 9 STR
Level 10
In Critical Explosion status, Monk gains 10 STR

fist refining
Passive Skill
Level 1
Atk +6 more when using Knuckles class weapon or bare-handed
Level 2
Atk +12 more when using Knuckles class weapon or bare-handed
Level 3
Atk +18 more when using Knuckles class weapon or bare-handed
Level 4
Atk +24 more when using Knuckles class weapon or bare-handed
Level 5
Atk +30 more when using Knuckles class weapon or bare-handed

tiger knuckle fist
Active Skill
Level 1
SP:7
This skill deals 140% Dmg to a single enemy, with a 20% to fix the target for 2 seconds. Can be used after Combo Finish. Cast delay 1.5 sec
Level 2
SP:13
This skill deals 240% Dmg to a single enemy, with a 30% to fix the target for 4 seconds. Can be used after Combo Finish. Cast delay 1.4 sec
Level 3
SP:19
This skill deals 340% Dmg to a single enemy, with a 40% to fix the target for 6 seconds. Can be used after Combo Finish. Cast delay 1.3 sec
Level 4
SP:27
This skill deals 440% Dmg to a single enemy, with a 50% to fix the target for 8 seconds. Can be used after Combo Finish. Cast delay 1.2 sec
Level 5
SP:35
This skill deals 540% Dmg to a single enemy, with a 60% to fix the target for 10 seconds. Can be used after Combo Finish. Cast delay 1.1 sec

chain crush combo
Active Skill
Level 1
SP:25
500% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 2
SP:30
600% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 3
SP:35
700% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 4
SP:40
800% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 5
SP:45
900% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 6
SP:50
1000% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 7
SP:55
1100% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 8
SP:60
1200% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 9
SP:65
1300% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 10
SP:70
1400% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Skill Breakthrough (unlocks at trans job 40)
Level 11
SP:70
1600% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 12
SP:70
1800% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 13
SP:70
2000% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 14
SP:70
2200% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist
Level 15
SP:70
2400% Dmg. Can be used after Combo Finish / Tiger Knuckle Fist

preemptive strike
Passive Skill
Level 1
Increases ASPD of monk by 4%
Level 2
Increases ASPD of monk by 6%
Level 3
Increases ASPD of monk by 8%
Level 4
Increases ASPD of monk by 10%
Level 5
Increases ASPD of monk by 12%
Level 6
Increases ASPD of monk by 14%
Level 7
Increases ASPD of monk by 16%
Level 8
Increases ASPD of monk by 18%
Level 9
Increases ASPD of monk by 20%
Level 10
Increases ASPD of monk by 22%

finger offensive
Active Skill
Level 1
SP:13
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 100% Dmg. 5 sec skill CD
Level 2
SP:15
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 150% Dmg. 5 sec skill CD
Level 3
SP:16
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 200% Dmg. 5 sec skill CD
Level 4
SP:17
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 250% Dmg. 5 sec skill CD
Level 5
SP:19
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 300% Dmg. 5 sec skill CD
Skill Breakthrough (unlocks at trans job 40)
Level 6
SP:21
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 320% Dmg. 4.6 sec skill CD
Level 7
SP:23
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 340% Dmg. 4.2 sec skill CD
Level 8
SP:25
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 360% Dmg. 3.8 sec skill CD
Level 9
SP:27
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 380% Dmg. 3.4 sec skill CD
Level 10
SP:29
Attacks an enemy with all spirit bombs (up to 5) from afar, each dealing 400% Dmg. 3.0 sec skill CD

blade stop
Active Skill
Level 1
SP:15
Enters 1.1 sec guidance, During which if the caster takes auto attack, the attacker will enter a 10 sec no-move status with the monk if it is 2m near.
Level 2
SP:15
Enters 1.2 sec guidance, During which if the caster takes auto attack, the attacker will enter a 20 sec no-move status with the monk if it is 2m near. Monk could use some skills in no-move status: Finger Offensive
Level 3
SP:15
Enters 1.3 sec guidance, During which if the caster takes auto attack, the attacker will enter a 30 sec no-move status with the monk if it is 2m near. Monk could use some skills in no-move status: Finger Offensive, Investigate
Level 4
SP:15
Enters 1.4 sec guidance, During which if the caster takes auto attack, the attacker will enter a 40 sec no-move status with the monk if it is 2m near. Monk could use some skills in no-move status: Finger Offensive, Investigate, Chain Combo
Level 5
SP:15
Enters 1.5 sec guidance, During which if the caster takes auto attack, the attacker will enter a 50 sec no-move status with the monk if it is 2m near. Monk could use some skills in no-move status: Finger Offensive, Investigate, Chain Combo, Asura Strike

ki explosion
Active Skill
Level 1
SP:11
Isolates the target, dealing 220% Dmg to an enemy and knocking all targets in the area by 2m. Has a 50% chance to stun the target for 2 sec. Cost 50 hp to cast
Level 2
SP:12
Isolates the target, dealing 240% Dmg to an enemy and knocking all targets in the area by 2.5m. Has a 55% chance to stun the target for 2 sec. Cost 60 hp to cast
Level 3
SP:13
Isolates the target, dealing 260% Dmg to an enemy and knocking all targets in the area by 3m. Has a 60% chance to stun the target for 2 sec. Cost 70 hp to cast
Level 4
SP:14
Isolates the target, dealing 280% Dmg to an enemy and knocking all targets in the area by 3.5m. Has a 65% chance to stun the target for 2 sec. Cost 80 hp to cast
Level 5
SP:15
Isolates the target, dealing 300% Dmg to an enemy and knocking all targets in the area by 4m. Has a 70% chance to stun the target for 2 sec. Cost 90 hp to cast

palm push strike
Active Skill
Level 1
SP:15
Knocks back the target for 3m, dealing 300% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier
Level 2
SP:20
Knocks back the target for 3m, dealing 400% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier
Level 3
SP:25
Knocks back the target for 3m, dealing 500% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier
Level 4
SP:30
Knocks back the target for 3m, dealing 600% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier
Level 5
SP:35
Knocks back the target for 3m, dealing 700% Dmg. Can only be casted in the Critical Explosion status. Could knock back units in the Dark Barrier