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Ragnarok Mobile Guides


acid terror
Active Skill
Level 1
SP:12
Deals Dmg (Atk x300% + M.Atk x300%) to a single enemy, with a 6% chance to cause HP loss and 1% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 2
SP:14
Deals Dmg (Atk x370% + M.Atk x350%) to a single enemy, with a 7% chance to cause HP loss and 2% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 3
SP:16
Deals Dmg (Atk x440% + M.Atk x400%) to a single enemy, with a 8% chance to cause HP loss and 3% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 4
SP:18
Deals Dmg (Atk x510% + M.Atk x450%) to a single enemy, with a 9% chance to cause HP loss and 4% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 5
SP:20
Deals Dmg (Atk x580% + M.Atk x500%) to a single enemy, with a 10% chance to cause HP loss and 5% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 6
SP:22
Deals Dmg (Atk x650% + M.Atk x550%) to a single enemy, with a 11% chance to cause HP loss and 6% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 7
SP:24
Deals Dmg (Atk x720% + M.Atk x600%) to a single enemy, with a 12% chance to cause HP loss and 7% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 8
SP:26
Deals Dmg (Atk x790% + M.Atk x650%) to a single enemy, with a 13% chance to cause HP loss and 8% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 9
SP:28
Deals Dmg (Atk x860% + M.Atk x700%) to a single enemy, with a 14% chance to cause HP loss and 9% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 10
SP:30
Deals Dmg (Atk x930% + M.Atk x750%) to a single enemy, with a 15% chance to cause HP loss and 10% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Skill Breakthrough (unlocks at trans job 40)
Level 11
SP:31
Deals Dmg (Atk x950% + M.Atk x760%) to a single enemy, with a 16% chance to cause HP loss and 11% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 12
SP:32
Deals Dmg (Atk x970% + M.Atk x770%) to a single enemy, with a 17% chance to cause HP loss and 12% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 13
SP:33
Deals Dmg (Atk x990% + M.Atk x780%) to a single enemy, with a 18% chance to cause HP loss and 13% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 14
SP:34
Deals Dmg (Atk x1010% + M.Atk x790%) to a single enemy, with a 19% chance to cause HP loss and 14% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 15
SP:35
Deals Dmg (Atk x1030% + M.Atk x800%) to a single enemy, with a 20% chance to cause HP loss and 15% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 16
SP:36
Deals Dmg (Atk x1050% + M.Atk x810%) to a single enemy, with a 21% chance to cause HP loss and 16% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 17
SP:37
Deals Dmg (Atk x1070% + M.Atk x820%) to a single enemy, with a 22% chance to cause HP loss and 17% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 18
SP:38
Deals Dmg (Atk x1090% + M.Atk x830%) to a single enemy, with a 23% chance to cause HP loss and 18% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 19
SP:39
Deals Dmg (Atk x1110% + M.Atk x840%) to a single enemy, with a 24% chance to cause HP loss and 19% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard
Level 20
SP:40
Deals Dmg (Atk x1130% + M.Atk x850%) to a single enemy, with a 25% chance to cause HP loss and 20% chance to break enemy's armor. The skill's damage ignores enemy's Flee, Kyrie Eleison and Auto Guard

acid demonstration
Active Skill
Level 1
SP:6
Throw flaming bottle to a specified area, causing 180% Fire Dmg per second to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.
Level 2
SP:9
Throw flaming bottle to a specified area, causing 210% Fire Dmg per second to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.
Level 3
SP:12
Throw flaming bottle to a specified area, causing 240% Fire Dmg per second to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.
Level 4
SP:15
Throw flaming bottle to a specified area, causing 270% Fire Dmg per second to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.
Level 5
SP:18
Throw flaming bottle to a specified area, causing 300% Fire Dmg per second to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.

axe hammer mastery
Passive Skill
Level 1
Permanently increase the Atk of Axes and Maces by 6 points
Level 2
Permanently increase the Atk of Axes and Maces by 12 points
Level 3
Permanently increase the Atk of Axes and Maces by 18 points
Level 4
Permanently increase the Atk of Axes and Maces by 24 points
Level 5
Permanently increase the Atk of Axes and Maces by 30 points
Level 6
Permanently increase the Atk of Axes and Maces by 36 points
Level 7
Permanently increase the Atk of Axes and Maces by 42 points
Level 8
Permanently increase the Atk of Axes and Maces by 48 points
Level 9
Permanently increase the Atk of Axes and Maces by 54 points
Level 10
Permanently increase the Atk of Axes and Maces by 60 points
Skill Breakthrough (unlocks at trans job 40)
Level 11
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 1%.
Level 12
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 2%.
Level 13
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 3%.
Level 14
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 4%.
Level 15
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 5%.
Level 16
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 6%.
Level 17
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 7%.
Level 18
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 8%.
Level 19
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 9%.
Level 20
Permanently increase the Atk of Axes and Maces by 60 points, physical Atk 10%.

gene modification
Passive Skill
Level 1
Alchemist's Luck permanently increases 1 points, Dexterity increases by 1 points
Level 2
Alchemist's Luck permanently increases 1 points, Dexterity increases by 2 points
Level 3
Alchemist's Luck permanently increases 1 points, Dexterity increases by 3 points
Level 4
Alchemist's Luck permanently increases 1 points, Dexterity increases by 4 points
Level 5
Alchemist's Luck permanently increases 1 points, Dexterity increases by 5 points

learning potion
Passive Skill
Level 1
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 12%, Success rate of Pharmacy increases by 2%.
Level 2
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 14%, Success rate of Pharmacy increases by 4%.
Level 3
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 16%, Success rate of Pharmacy increases by 6%.
Level 4
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 18%, Success rate of Pharmacy increases by 8%.
Level 5
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 20%, Success rate of Pharmacy increases by 10%.
Level 6
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 22%, Success rate of Pharmacy increases by 12%.
Level 7
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 24%, Success rate of Pharmacy increases by 14%.
Level 8
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 26%, Success rate of Pharmacy increases by 16%.
Level 9
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 28%, Success rate of Pharmacy increases by 18%.
Level 10
When using restoring potion or casting HP Potion Cast, MP Potion Cast, the effect increases by 30%, Success rate of Pharmacy increases by 20%.

pharmacy
Active Skill
Level 1
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 2%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)
Level 2
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 4%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)
Level 3
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 6%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)
Level 4
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 8%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)
Level 5
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 10%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)
Level 6
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 12%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)
Level 7
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 14%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)
Level 8
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 16%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)
Level 9
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 18%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)
Level 10
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 20%. Luck and Dexterity increase the success rate of Pharmacy (30% as the upper limit)

sphere mine
Active Skill
Level 1
SP:8
Summons Sphere Mine to launch Suicidal Destruction attack against an enemy, dealing 160% Atk +200 damage
Level 2
SP:9
Summons Sphere Mine to launch Suicidal Destruction attack against an enemy, dealing 220% Atk +400 damage
Level 3
SP:10
Summons Sphere Mine to launch Suicidal Destruction attack against an enemy, dealing 280% Atk +600 damage
Level 4
SP:11
Summons Sphere Mine to launch Suicidal Destruction attack against an enemy, dealing 340% Atk +800 damage
Level 5
SP:12
Summons Sphere Mine to launch Suicidal Destruction attack against an enemy, dealing 400% Atk +1000 damage

sphere parasitism
Active Skill
Level 1
SP:10
Applies Sphere on the target and causes it to self destruct, dealing Sphere Mine x1.4 damage
Level 2
SP:12
Applies Sphere on the target and causes it to self destruct, dealing Sphere Mine x1.6 damage
Level 3
SP:14
Applies Sphere on the target and causes it to self destruct, dealing Sphere Mine x1.8 damage
Level 4
SP:16
Applies Sphere on the target and causes it to self destruct, dealing Sphere Mine x2.0 damage
Level 5
SP:18
Applies Sphere on the target and causes it to self destruct, dealing Sphere Mine x2.2 damage

homunculus strength i
Passive Skill
Level 1
Permanently increases Homunculus' attributes, Lif: Max HP +2000, M.Atk +100; Amistr: Atk +100, ASPD +5%; Vanilmirth: M.Atk +100, Def +40
Level 2
Permanently increases Homunculus' attributes, Lif: Max HP +4000, M.Atk +200; Amistr: Atk +200, ASPD +10%; Vanilmirth: M.Atk +200, Def +80
Level 3
Permanently increases Homunculus' attributes, Lif: Max HP +6000, M.Atk +300; Amistr: Atk +300, ASPD +15%; Vanilmirth: M.Atk +300, Def +120
Level 4
Permanently increases Homunculus' attributes, Lif: Max HP +8000, M.Atk +400; Amistr: Atk +400, ASPD +20%; Vanilmirth: M.Atk +400, Def +160
Level 5
Permanently increases Homunculus' attributes, Lif: Max HP +10000, M.Atk +500; Amistr: Atk +500, ASPD +25%; Vanilmirth: M.Atk +500, Def +200

call homunculus
Active Skill
Level 1
SP:80
Can summon Lif
Level 2
SP:80
Can summon Lif / Amistr
Level 3
SP:80
Can summon Lif / Amistr / Vanilmirth

resurrect homunculus
Active Skill
Level 1
SP:80
6 sec cast time: Revive Homunculus and restore 25% HP. Requires Blue Gemstone x1
Level 2
SP:100
4 sec cast time: Revive Homunculus and restore 50% HP. Requires Blue Gemstone x1
Level 3
SP:120
2 sec cast time: Revive Homunculus and restore 75% HP. Requires Blue Gemstone x1
Level 4
SP:140
0 sec cast time: Revive Homunculus and restore 100% HP. Requires Blue Gemstone x1

life psychic
Active Skill
Level 1
SP:20
Lasts 120 seconds; Master spend 11% Atk, M.Atk to increase Amistr's Atk: Master's Atk x12% + Master's M.Atk x1%, increase Vanilmirth's M.Atk: Master's Atk x1% + Master's M.Atk x12%, and to increase Hell Plant's damage by 2%
Level 2
SP:24
Lasts 140 seconds; Master spend 12% Atk, M.Atk to increase Amistr's Atk: Master's Atk x14% + Master's M.Atk x2%, increase Vanilmirth's M.Atk: Master's Atk x2% + Master's M.Atk x14%, and to increase Hell Plant's damage by 4%
Level 3
SP:28
Lasts 160 seconds; Master spend 13% Atk, M.Atk to increase Amistr's Atk: Master's Atk x16% + Master's M.Atk x3%, increase Vanilmirth's M.Atk: Master's Atk x3% + Master's M.Atk x16%, and to increase Hell Plant's damage by 6%
Level 4
SP:32
Lasts 180 seconds; Master spend 14% Atk, M.Atk to increase Amistr's Atk: Master's Atk x18% + Master's M.Atk x4%, increase Vanilmirth's M.Atk: Master's Atk x4% + Master's M.Atk x18%, and to increase Hell Plant's damage by 8%
Level 5
SP:36
Lasts 200 seconds; Master spend 15% Atk, M.Atk to increase Amistr's Atk: Master's Atk x20% + Master's M.Atk x5%, increase Vanilmirth's M.Atk: Master's Atk x5% + Master's M.Atk x20%, and to increase Hell Plant's damage by 10%
Level 6
SP:40
Lasts 220 seconds; Master spend 16% Atk, M.Atk to increase Amistr's Atk: Master's Atk x22% + Master's M.Atk x6%, increase Vanilmirth's M.Atk: Master's Atk x6% + Master's M.Atk x22%, and to increase Hell Plant's damage by 12%
Level 7
SP:44
Lasts 240 seconds; Master spend 17% Atk, M.Atk to increase Amistr's Atk: Master's Atk x24% + Master's M.Atk x7%, increase Vanilmirth's M.Atk: Master's Atk x7% + Master's M.Atk x24%, and to increase Hell Plant's damage by 14%
Level 8
SP:48
Lasts 260 seconds; Master spend 18% Atk, M.Atk to increase Amistr's Atk: Master's Atk x26% + Master's M.Atk x8%, increase Vanilmirth's M.Atk: Master's Atk x8% + Master's M.Atk x26%, and to increase Hell Plant's damage by 16%
Level 9
SP:52
Lasts 280 seconds; Master spend 19% Atk, M.Atk to increase Amistr's Atk: Master's Atk x28% + Master's M.Atk x9%, increase Vanilmirth's M.Atk: Master's Atk x9% + Master's M.Atk x28%, and to increase Hell Plant's damage by 18%
Level 10
SP:56
Lasts 300 seconds; Master spend 20% Atk, M.Atk to increase Amistr's Atk: Master's Atk x30% + Master's M.Atk x10%, increase Vanilmirth's M.Atk: Master's Atk x10% + Master's M.Atk x30%, and to increase Hell Plant's damage by 20%
Skill Breakthrough (unlocks at trans job 40)
Level 11
SP:60
Lasts 320 seconds; Master spend 21% Atk, M.Atk to increase Amistr's Atk: Master's Atk x32% + Master's M.Atk x11%, increase Vanilmirth's M.Atk: Master's Atk x11% + Master's M.Atk x32%, and to increase Hell Plant's damage by 22%
Level 12
SP:64
Lasts 340 seconds; Master spend 22% Atk, M.Atk to increase Amistr's Atk: Master's Atk x34% + Master's M.Atk x12%, increase Vanilmirth's M.Atk: Master's Atk x12% + Master's M.Atk x34%, and to increase Hell Plant's damage by 24%
Level 13
SP:68
Lasts 360 seconds; Master spend 23% Atk, M.Atk to increase Amistr's Atk: Master's Atk x36% + Master's M.Atk x13%, increase Vanilmirth's M.Atk: Master's Atk x13% + Master's M.Atk x36%, and to increase Hell Plant's damage by 26%
Level 14
SP:72
Lasts 380 seconds; Master spend 24% Atk, M.Atk to increase Amistr's Atk: Master's Atk x38% + Master's M.Atk x14%, increase Vanilmirth's M.Atk: Master's Atk x14% + Master's M.Atk x38%, and to increase Hell Plant's damage by 28%
Level 15
SP:76
Lasts 400 seconds; Master spend 25% Atk, M.Atk to increase Amistr's Atk: Master's Atk x40% + Master's M.Atk x15%, increase Vanilmirth's M.Atk: Master's Atk x15% + Master's M.Atk x40%, and to increase Hell Plant's damage by 30%
Level 16
SP:80
Lasts 420 seconds; Master spend 26% Atk, M.Atk to increase Amistr's Atk: Master's Atk x42% + Master's M.Atk x16%, increase Vanilmirth's M.Atk: Master's Atk x16% + Master's M.Atk x42%, and to increase Hell Plant's damage by 32%
Level 17
SP:84
Lasts 440 seconds; Master spend 27% Atk, M.Atk to increase Amistr's Atk: Master's Atk x44% + Master's M.Atk x17%, increase Vanilmirth's M.Atk: Master's Atk x17% + Master's M.Atk x44%, and to increase Hell Plant's damage by 34%
Level 18
SP:88
Lasts 460 seconds; Master spend 28% Atk, M.Atk to increase Amistr's Atk: Master's Atk x46% + Master's M.Atk x18%, increase Vanilmirth's M.Atk: Master's Atk x18% + Master's M.Atk x46%, and to increase Hell Plant's damage by 36%
Level 19
SP:92
Lasts 480 seconds; Master spend 29% Atk, M.Atk to increase Amistr's Atk: Master's Atk x48% + Master's M.Atk x19%, increase Vanilmirth's M.Atk: Master's Atk x19% + Master's M.Atk x48%, and to increase Hell Plant's damage by 38%
Level 20
SP:96
Lasts 500 seconds; Master spend 30% Atk, M.Atk to increase Amistr's Atk: Master's Atk x50% + Master's M.Atk x20%, increase Vanilmirth's M.Atk: Master's Atk x20% + Master's M.Atk x50%, and to increase Hell Plant's damage by 40%