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meteor storm Build high wizard
High wizards are capable of unleashing destructive skills that can wipe out monsters or players in an area. Their most famous build, the meteor storm high wizard, is capable of delivering insane amount of damage in pvp, bosshunts, grinding, or any scenario possible. Meteor storm high wizards are also very good in farming due to meteor storm's large skill area.
Stats
99 int
99 dex
Skills
Mage Skills
5 fire bolt
10 sp recovery
10 ring of fire
10 soul strike
3 cold bolt
2 lightning bolt
Wizard Skills
1 heaven's drive
5 magic crasher
10 soul drain
5 energy coat
1 storm gust
8 jupitel thunder
10 lord of vermillion
High Wizard Skills
10 magic power
10 napalm vulcan
10 safety wall
5 stone curse
5 marsh pond
Grinding Spots
Pets
Equipments
Lower Limit
Upper Limit
Cards
Runes
ring of fire
spell crit
fire bolt quick cast
fire ball quick cast
meteor storm
fire pillar
Tips
• Meteor storm is fire element magic
• Undead and Earth receives x2 damage from fire element
• Casting time is reduced by 0.1s for every 3 dex
• Meteor storm can be unlocked via runes
• Magic crasher is physical attack
• Use ignore def eq when using magic crasher
• No need to prioritize cards
Rune Name | Rune Count | Rune Description |
---|---|---|
Normal Attack | 5 | Damage of magic Normal Attack +5% |
Neutral Attack | 3 | Neutral Attack +1% |
Spell Crit | 10 | 5% chance to trigger spell crit effect while normal attacking, damage +2% (LUK affect the crit rate) |
Ignore Space | 3 | Next AOE skill can be put afar, effect duration 10 sec, cooldown 40sec |
Elemental Diffusion | 3 | [Fire Bolt], [Cold Bolt], [Lightning Bolt] will be splash damages (5% of the skill damage) to 3 targets around. SP consumption +25% |
Elemental Diffusion II | 5 | 2% splash damage with [Elemental Diffusion] |
Elemental Bolts | 2 | [Fire Bolt], [Cold Bolt], [Lightning Bolt] Lv increase by 1 |
Gravitational Field | 5 | Learn [Gravitational Field] Lv.1: deal non-elemental M.Damage to all the targets around the caster and lower the movement & attack speed by 10% (Consume 1 Blue Gemstone) M.Damage +200 and movement & attack speed -2% for +1sec with every rune point |
Fire Attack I | 3 | Fire Attack +1% |
Fire Attack II | 1 | Fire Attack +2% |
Fire Bolt (skill delay) | 5 | [Fire Bolt] skill delay -0.1sec |
Fire Bolt (fixed cast) | 2 | [Fire Bolt] cast time -0.2sec |
Fire Bolt (strong) | 1 | 8% chance to cast a strong [Fire Bolt], resulting in total damage +10% |
Fire Wall (cast) | 2 | [Fire Wall] variable cast time -0.25sec |
Fire Wall (hit) | 3 | [Fire Wall] number of hits +1 |
Fire Ball | 5 | [Fireball] damage +5%, SP consumption +3% |
Sight | 1 | [Sight] can be stacked up to 3 times through continuous casting |
Sightrasher | 1 | When [Sight] ends, auto cast same skill Lv of [Sightrasher], manually casting [Sightrasher] will not trigger this effect |
Ignite | 1 | Able to trigger [Ignite] if the normal attack is Fire property |
Ignite II | 3 | MATK coefficient of [Ignite] +3% |
Fire Pillar | 2 | [Meteor Storm] When hit the enemy, At the foot of the random 2 target summon 1 pillars. Pillars in the region continue to do 50% M.Damage every time |
Fire Pillar II | 3 | [Fire Pillar] damage +50% |
Meteor Storm | 3 | Learn [Meteor Storm] Lv1 |
Meteor Storm II | 2 | Learn [Meteor Storm] Lv2 |
Water Attack I | 3 | Water Attack +1% |
Water Attack II | 2 | Water Attack +2% |
Cold Bolt (skill delay) | 5 | [Cold Bolt] skill delay -0.1sec |
Cold Bolt (fixed cast) | 2 | [Cold Bolt] cast time -0.2sec |
Cold Bolt (strong) | 1 | 8% chance to cast a strong [Cold Bolt], resulting in total damage +10% |
Storm Gust (skill delay) | 5 | [Storm Gust] skill delay -4% |
Ice Tomb | 3 | Change the effect of [Frost Diver] to freeze your own self. During the freezing status you won't receive any damage and wont be able to move for 3sec |
Ice Tomb II | 5 | During the status of [Ice Tomb], recover 1.5%HP every second. Recovery rate +1.5% with every rune point |
Ice Breaker | 1 | When [Frost Diver] or [Frost Nova] freeze a enemy, immediately deal (MATK x 40% x [Frost Diver]\[Frost Nova] Lv) Water M.Damage after breaking the ice |
Ice Breaker II | 2 | When the target break free from Frozen, it will freeze all enemies whitin 2M area of the target instantly. The area will be expanded with 1M with every rune point |
Ice (damage) | 1 | +15% M.Damage to frozen targets |
Wind Attack I | 1 | Wind Attack +1% |
Wind Attack II | 1 | Wind Attack +2% |
Lightning Rod | 2 | Learn [Lightning Rod] Lv. 1: Mark a target and deal (5% x(target's INT 10)) Wind M.Damagefor 16 sec. Basic M.Damage +5% with every rune point. |
LOV (skill delay) | 5 | [Lord of Vermilion] skill delay -5% |
Soul Strike (auto) | 2 | [Automatic Soul Strike] cast chance +2% |
Soul Strike (auto II) | 1 | 5% chance to cast learned Lvl of [Soul Strike] when attacking |
Soul Strike (strong) | 1 | 8% chance to cast a stronger [Soul Strike], damage +10% |
Napalm Vulcan | 1 | [Napalm Vulcan] may Critical now, Crit effect +10% |
Heaven's Drive | 3 | [Heaven's Drive] skill delay -5% |