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Ragnarok Mobile Guides
![ragnarok mobile whitesmith skill tree](mobile/db/img/skill badge/whitesmith/whitesmith-min.jpg)
![cart boost](mobile/db/img/skill badge/no img.png)
cart boost
Active Skill
Level 1
SP:20
Increases Move Spd by 30% for 90 sec. Removes Decrease Agility status and cannot be expelled or removed by Marsh Pond. Cannot stack with other speed up status. Carts are required.
![cart termination](mobile/db/img/skill badge/no img.png)
cart termination
Active Skill
Level 1
SP:15
When Cart Boost is on, spends 600 Zeny to deal 450% lane Dmg to the target. Has a 5% chance to stun it
Level 2
SP:15
When Cart Boost is on, spends 700 Zeny to deal 500% lane Dmg to the target. Has a 10% chance to stun it
Level 3
SP:15
When Cart Boost is on, spends 800 Zeny to deal 550% lane Dmg to the target. Has a 15% chance to stun it
Level 4
SP:15
When Cart Boost is on, spends 900 Zeny to deal 600% lane Dmg to the target. Has a 20% chance to stun it
Level 5
SP:15
When Cart Boost is on, spends 1000 Zeny to deal 650% lane Dmg to the target. Has a 25% chance to stun it
Level 6
SP:15
When Cart Boost is on, spends 1100 Zeny to deal 700% lane Dmg to the target. Has a 30% chance to stun it
Level 7
SP:15
When Cart Boost is on, spends 1200 Zeny to deal 750% lane Dmg to the target. Has a 35% chance to stun it
Level 8
SP:15
When Cart Boost is on, spends 1300 Zeny to deal 800% lane Dmg to the target. Has a 40% chance to stun it
Level 9
SP:15
When Cart Boost is on, spends 1400 Zeny to deal 850% lane Dmg to the target. Has a 45% chance to stun it
Level 10
SP:15
When Cart Boost is on, spends 1500 Zeny to deal 900% lane Dmg to the target. Has a 50% chance to stun it
![overthrust max](mobile/db/img/skill badge/no img.png)
overthrust max
Active Skill
Level 1
SP:15
Cost 3000 Zeny to increase your own Dmg by 10%; the effect lasts 180 seconds
Level 2
SP:15
Cost 3500 Zeny to increase your own Dmg by 20%; the effect lasts 180 seconds
Level 3
SP:15
Cost 4000 Zeny to increase your own Dmg by 30%; the effect lasts 180 seconds
Level 4
SP:15
Cost 4500 Zeny to increase your own Dmg by 40%; the effect lasts 180 seconds
Level 5
SP:15
Cost 5000 Zeny to increase your own Dmg by 50%; the effect lasts 180 seconds
![repair weapon](mobile/db/img/skill badge/no img.png)
repair weapon
Active Skill
Level 1
Use it to repair all of an ally's equipment affected by Weapon Break, Armor Break, Shield Break, Helmet Break
![meltdown](mobile/db/img/skill badge/no img.png)
meltdown
Active Skill
Level 1
SP:30
Enter 15 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 15 and 15 respectively. Player has a 1% chance to destroy target's weapon, a 0.7% chance to destroy their armor.
Level 2
SP:30
Enter 20 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 30 and 30 respectively. Player has a 2% chance to destroy target's weapon, a 1.4% chance to destroy their armor.
Level 3
SP:30
Enter 25 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 45 and 45 respectively. Player has a 3% chance to destroy target's weapon, a 2.1% chance to destroy their armor.
Level 4
SP:30
Enter 30 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 60 and 60 respectively. Player has a 4% chance to destroy target's weapon, a 2.8% chance to destroy their armor.
Level 5
SP:30
Enter 35 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 75 and 75 respectively. Player has a 5% chance to destroy target's weapon, a 3.5% chance to destroy their armor.
Level 6
SP:30
Enter 40 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 90 and 90 respectively. Player has a 6% chance to destroy target's weapon, a 4.2% chance to destroy their armor.
Level 7
SP:30
Enter 45 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 105 and 105 respectively. Player has a 7% chance to destroy target's weapon, a 4.9% chance to destroy their armor.
Level 8
SP:30
Enter 50 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 120 and 120 respectively. Player has a 8% chance to destroy target's weapon, a 5.6% chance to destroy their armor.
Level 9
SP:30
Enter 55 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 135 and 135 respectively. Player has a 9% chance to destroy target's weapon, a 6.3% chance to destroy their armor.
Level 10
SP:30
Enter 60 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 150 and 150 respectively. Player has a 10% chance to destroy target's weapon, a 7.0% chance to destroy their armor.
Skill Breakthrough (unlocks at trans job 40)
Level 11
SP:30
Enter 65 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 165 and 165 respectively. Player has a 11% chance to destroy target's weapon, a 7.7% chance to destroy their armor. Self Auto Attack damage increases by 3%
Level 12
SP:30
Enter 70 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 180 and 180 respectively. Player has a 12% chance to destroy target's weapon, a 8.4% chance to destroy their armor. Self Auto Attack damage increases by 6%
Level 13
SP:30
Enter 75 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 195 and 195 respectively. Player has a 13% chance to destroy target's weapon, a 9.1% chance to destroy their armor. Self Auto Attack damage increases by 9%
Level 14
SP:30
Enter 80 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 210 and 210 respectively. Player has a 14% chance to destroy target's weapon, a 9.8% chance to destroy their armor. Self Auto Attack damage increases by 12%
Level 15
SP:30
Enter 85 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 225 and 225 respectively. Player has a 15% chance to destroy target's weapon, a 10.5% chance to destroy their armor. Self Auto Attack damage increases by 15%
Level 16
SP:30
Enter 90 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 240 and 240 respectively. Player has a 16% chance to destroy target's weapon, a 11.2% chance to destroy their armor. Self Auto Attack damage increases by 18%
Level 17
SP:30
Enter 95 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 255 and 255 respectively. Player has a 17% chance to destroy target's weapon, a 11.9% chance to destroy their armor. Self Auto Attack damage increases by 21%
Level 18
SP:30
Enter 100 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 270 and 270 respectively. Player has a 18% chance to destroy target's weapon, a 12.6% chance to destroy their armor. Self Auto Attack damage increases by 24%
Level 19
SP:30
Enter 105 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 285 and 285 respectively. Player has a 19% chance to destroy target's weapon, a 13.3% chance to destroy their armor. Self Auto Attack damage increases by 27%
Level 20
SP:30
Enter 110 seconds of Meltdown, when attacking monsters, Enemy unit's Def and Atk will be reduced by 300 and 300 respectively. Player has a 20% chance to destroy target's weapon, a 14.0% chance to destroy their armor. Self Auto Attack damage increases by 30%
![side split](mobile/db/img/skill badge/no img.png)
side split
Active Skill
Level 1
SP:15
Knocks back nearby enemies while swinging the axe, dealing 230% Dmg to nearby enemies. Axe type weapons must be equipped
Level 2
SP:18
Knocks back nearby enemies while swinging the axe, dealing 260% Dmg to nearby enemies. Axe type weapons must be equipped
Level 3
SP:21
Knocks back nearby enemies while swinging the axe, dealing 290% Dmg to nearby enemies. Axe type weapons must be equipped
Level 4
SP:24
Knocks back nearby enemies while swinging the axe, dealing 320% Dmg to nearby enemies. Axe type weapons must be equipped
Level 5
SP:27
Knocks back nearby enemies while swinging the axe, dealing 350% Dmg to nearby enemies. Axe type weapons must be equipped
Level 6
SP:30
Knocks back nearby enemies while swinging the axe, dealing 380% Dmg to nearby enemies. Axe type weapons must be equipped
Level 7
SP:33
Knocks back nearby enemies while swinging the axe, dealing 410% Dmg to nearby enemies. Axe type weapons must be equipped
Level 8
SP:36
Knocks back nearby enemies while swinging the axe, dealing 440% Dmg to nearby enemies. Axe type weapons must be equipped
Level 9
SP:39
Knocks back nearby enemies while swinging the axe, dealing 470% Dmg to nearby enemies. Axe type weapons must be equipped
Level 10
SP:42
Knocks back nearby enemies while swinging the axe, dealing 500% Dmg to nearby enemies. Axe type weapons must be equipped
![human's heart light](mobile/db/img/skill badge/no img.png)
human's heart light
Passive Skill
Level 1
Reduces damage taken from Demi-Human monster by 3%. The effect is reduced by 2/3 in PVP
Level 2
Reduces damage taken from Demi-Human monster by 6%. The effect is reduced by 2/3 in PVP
Level 3
Reduces damage taken from Demi-Human monster by 9%. The effect is reduced by 2/3 in PVP
Level 4
Reduces damage taken from Demi-Human monster by 12%. The effect is reduced by 2/3 in PVP
Level 5
Reduces damage taken from Demi-Human monster by 15%. The effect is reduced by 2/3 in PVP
Skill Breakthrough (unlocks at trans job 40)
Level 6
Reduces damage taken from Demi-Human monster by 16%. The effect is reduced by 2/3 in PVP
Level 7
Reduces damage taken from Demi-Human monster by 17%. The effect is reduced by 2/3 in PVP
Level 8
Reduces damage taken from Demi-Human monster by 18%. The effect is reduced by 2/3 in PVP
Level 9
Reduces damage taken from Demi-Human monster by 19%. The effect is reduced by 2/3 in PVP
Level 10
Reduces damage taken from Demi-Human monster by 20%. The effect is reduced by 2/3 in PVP
Level 11
Reduces damage taken from Demi-Human monster by 21%. The effect is reduced by 2/3 in PVP
Level 12
Reduces damage taken from Demi-Human monster by 22%. The effect is reduced by 2/3 in PVP
Level 13
Reduces damage taken from Demi-Human monster by 23%. The effect is reduced by 2/3 in PVP
Level 14
Reduces damage taken from Demi-Human monster by 24%. The effect is reduced by 2/3 in PVP
Level 15
Reduces damage taken from Demi-Human monster by 25%. The effect is reduced by 2/3 in PVP
![sharp alloy producing](mobile/db/img/skill badge/no img.png)
sharp alloy producing
Active Skill
Level 1
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 10.0% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 2
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 11.3% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 3
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 12.5% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 4
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 13.8% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 5
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 15% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 6
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 16.3% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 7
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 17.5% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 8
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 18.8% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 9
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 20% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
Level 10
Whitesmith learns to make alloys that could assist you in battle. Skill level affects 21.3% success rate, increasing the chance to make advanced alloy by 15%. The final success rate is also affected by Dex and Luk. After learning it, has a chance to get Fuel x1 when picking up items
![manufacturing master](mobile/db/img/skill badge/no img.png)
manufacturing master
Passive Skill
Level 1
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 5%
Level 2
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 10%
Level 3
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 15%
Level 4
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 20%
Level 5
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 25%
Level 6
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 30%
Level 7
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 35%
Level 8
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 40%
Level 9
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 45%
Level 10
Whitesmith Dex and Luk's effect to weapon making, stone and alloy crafting success rate increases by 50%
![greed](mobile/db/img/skill badge/no img.png)
greed
Passive Skill
Level 1
When merchants get materials from wild monsters, has a 2% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 2
When merchants get materials from wild monsters, has a 4% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 3
When merchants get materials from wild monsters, has a 6% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 4
When merchants get materials from wild monsters, has a 8% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 5
When merchants get materials from wild monsters, has a 10% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 6
When merchants get materials from wild monsters, has a 12% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 7
When merchants get materials from wild monsters, has a 14% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 8
When merchants get materials from wild monsters, has a 16% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 9
When merchants get materials from wild monsters, has a 18% chance to get 1 more share (Invalid to drops of MVP and mini)
Level 10
When merchants get materials from wild monsters, has a 20% chance to get 1 more share (Invalid to drops of MVP and mini)
![trading master](mobile/db/img/skill badge/no img.png)
trading master
Active Skill
Level 1
Adds item class cap for the exchange by 1. Use the skill to open the Exchange
Level 2
Adds item class cap for the exchange by 2. Use the skill to open the Exchange
Level 3
Adds item class cap for the exchange by 3. Use the skill to open the Exchange
Level 4
Adds item class cap for the exchange by 4. Use the skill to open the Exchange
Level 5
Adds item class cap for the exchange by 5. Use the skill to open the Exchange