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Double strafer is the standard build of hunters. Some call them 'Old school' because of it's popularity during the early days of ragnarok online. Now that we're in revo-classic, people still build double strafe hunters but their options are now wider compared before.
Primary stat: Dex(Hit and Damage)
Secondary stat: Agi(ASPD) and Vit(HP/DEF)
Can go hybrid with Int(Trapper) or Int&Luk(Blitzer)
⭐️ Power 8/10: Double strafe's delay depends on your attack speed, so having a high agi will not just help you spam more double strafes a second but will also improve your flee.
⭐️ Survivability 3/10: Hunters have low HP even with adequate Vit. You have your attack range to make up for your low HP.
⭐️ Playability: Medium: Just like any ranged class, you need to learn how to position yourself.
⭐️ Zeny Efficiency 7/10: With hunter's range and attack speed, they can kill a monster before it has the chance to get near them. There are also immobile monsters which are a perfect target for them. Factors like these plus cheap cost of arrows will net hunters a good profit.
⭐️ Boss Hunting Capabilities 8/10: Double strafe hunters can target slow moving bosses to hunt, just kite them and you'll slay the boss unscratched. If you have a party, just position yourself in a safe distance then spam double strafe.